Fin ‘N’ Kit DevLog #2

I don’t have a lot of time to program today, since I teach class tomorrow and still would like to grade some assignments before then. Everything else I got done early today, so I snuck in some gamedev.

Beginning the set up of the map editor. The original version of Fin ‘N’ Kit (originally Delfino i Katyuno) has a map editor, but it was built with small mobile devices in mind. Trying to update the game with the old framework wasn’t working out, since it seemed like it wasn’t supporting much as far as desktop computers went. Due to a few constraints, I’m rewriting the game in C++ – but, it shouldn’t take *too* long, depending on how much time I have.

I’m redoing the interface, keeping in mind that it should be usable both with a mouse/keyboard, but also with just a handheld device’s touch-screen.

Anyway, here are some small screenshots. I would like to redo the trinkets and obstacles in the game, because they don’t make much sense I think. Or they’re not shiny enough. Or something.

The game may also support different sized objects (either scaling an item to different sizes, or some items are just bigger than others).

Oh well, that’s it for today!

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