About Visual Novel Art

This is just a quick post to highlight some features of Visual Novel art, as I’m currently looking to commission some art for a different game.

A scene in a visual novel that allows the user to make a choice.

A Visual Novel is essentially a “choose-your-own-adventure” style game for computers. Often heavy on story with a few choices that might branch off the story, or alter dialog, or twiddle some variables.

The graphics in Visual Novels mostly consist of static backgrounds, and static character images, but usually with different poses. The character poses change as they speak. I’ll put a video below to my work-in-progress game. I’m going to show some examples of art I’ve done just to illustrate different features.

Character art

In a visual novel, characters mostly need different facial expressions. This can usually use the same base body with slight changes to the face:

Sometimes, making more expressions can be simply a change in the arms layer of the art. Or also in my case, the wings of this fairy character.

And sometimes, to get the right expression, a whole new body needs to be drawn.

For this character, I have separate layers for the following:

  • torso/legs
  • arms
  • wings
  • head
  • eyes
  • mouth
  • eyebrows

which gives me some freedom in making slight changes to get different expressions:

A Visual Novel in action…

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