I’ve never heard “I love you” so much in a game before.
In One Hour One Life, all the other characters are actual players. You begin as a baby (or an “Eve”, the first in a lineage), and, if you’re a female, you sporadically have babies once you’re between certain ages. You don’t have any control as to what you’re born into – perhaps a lone mother scavenging for food, or a small group with no buildings but dedicated roles, or even a village with buildings.
Often, you’ll die as a baby. Scavenging mothers will die if they take care of every child. Other times maybe you’ll run into some hostile wildlife or a hostile other player (though not as often as you’d think). But, you can make it to old age, watch your children have children, while everybody helps out the group. Sometimes a parent might die and you take care of their kids in place, or even care for another person’s baby while they’re out scavenging. Sometimes, another person will get sick and you’ll have to nurse them to health. Or maybe somebody is AFK and you feed them while they’re gone.
If someone is mortally injured, there’s enough time for them to usually return to the village to say their goodbyes. If they were purposefully murdered, they can get a chance to say who, and the others can “curse” that person’s name, leading to an in-game black mark on the person if they’re cursed enough (their next life, they’ll spawn far from everyone else.)
There is some sense of bonding between your family in the game. If you’re an “Eve”, you get to choose your first and last names, and all your descendants will share your surname. You name your children, or you can pick up an unnamed child and name them, too. Being a baby is hard, and when you make sure to take care of one until they can feed themselves, they’ll babble “ily” (I love you) at you. (Babies can only speak one letter at a time, with the letter count getting longer as you age.)
When parents are dying, they’ll often seek out their family and wish them well and say “I love you” and goodbye. If family accidentally passes in some way, those left behind take a moment to mourn, even if it’s just a sad emote.
I only began playing this game today, and in my several dozen lifetimes (again, being a baby is hard…), I have heard ILY or I Love You so many times. It’s really cool to see a sort of cooperative, positive multiplayer experience.