Here’s a preview into how I create the content for my courses. I always hated slides straight from the textbook publishers, so I always make my own. I also frequently have to re-teach or re-view content that I’ve learned previously, so the best way to learn is to consume all the information and then be able to regurgitate it in my own words.
For discrete math, I first go through the book and highlight the important bits – definitions, laws, notes about how things work. So much content in textbooks is just fluff… while it can help you gain context for what you’re learning, I wish it were separated a little more… give me the pure information in one section, and the pure exposition in another. Examples after that. Make it easy to parse.
So I come up with what I want to cover – then I usually look line for additional resources. I frequently quote Wikipedia pages on math because it’s easier to cite; I don’t want to get in trouble for quoting the textbook (because proprietary, ugh.) There are also Wikibooks (a, b) on Discrete Math, and other class resources from other universities.
Next, I build my lectures. Yep, it’s a slideshow (built with the open source LibreOffice Impress), however:
- I try to write out all the information that I want to cover for the chapter in these slides. I hate when class slides are useless on their own.
- I use the slides to give information, show examples, and give practice problems.
- I turn it into a video, for students to watch on their own time.
As I turn it into a video, I alleviate some of the shitty parts of slideshows further:
- I don’t just record myself talking as I run through the slideshow “live”. Nope. I throw the slides in my video editor (kdenlive, also open source), then record my talk for each slide separately (with Audacity, also open source). I put them all together in the video editor. This means I cut out all the “ums”, pauses, and stumbles.
- I insert in working math by-hand by recording myself working problems in a paint program (GIMP, open source) with my drawing tablet (a cheapo Wacom), recording the screen with OBS (also open source).
I’m currently writing the lesson plan for a chapter on logic circuits, which means I pull out another handy open source tool: dia.
I’ve found that I’m too busy this semester to actually grade paper homework. With my own homework and studying to do as a grad student, it just isn’t practical. Therefore, I’m also leveraging our LMS (learning management software) to build custom homework questions that are self-grading, and give students immediate feedback.
I think that teachers of the my generation and future generations will end up being more effective because of our experience with various types of technology. Many of us have grown up editing videos, using YouTube, or even making animations (*cough*Newgrounds*cough*…) and when we leverage our experience into our professional lives, we become that much better at creating tools and content. As kids and teens, we learn to be content creators, whether we’re making videos about video games, or programming tutorials, or drawing, or whatever our interests are.
We aren’t afraid of technology, and we pick up the tools we need and teach ourselves. I have a toolbelt full of software for video editing, audio editing, music writing and sheet music creation, diagramming, art, animating, software development, and more. I taught myself to animate as a tween, which is a skill that has served me throughout the years. I began making YouTube programming tutorials when I was about 18, which is another skill that I still build and use today.
We don’t rely on expensive proprietary software to come along and let us teachers achieve what we need – there are tons of tools for all sorts of things, and many are free and open source. And if those tools don’t exist, there are more and more tools popping up for building your own.
We are the generation that creates!
(And is also sleep deprived from too much work. Looks like I’ll get less than 5 hours of sleep tonight…)