Category: GameDev

I miss Fin ‘N’ Kit

Where I was, job-wise Back in 2012 I quit my job as a software developer and decided to go back to school and use this chance to try to make and publish games. I was so sick of working in the basement in a 6’x6’x6′ cubicle (in retrospect, I was lucky to have a cubicle!) …

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Inspiration and meaning

Since the election, I have had such a hard time getting inspired. As news unfolds, creating an unwelcome climate here in the U.S., but also news from other countries such as the atrocities happening in Syria, I find myself wanting to do something with my work, but don’t really know how to go about it. …

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Attack of the Mutant Lawnmowers, November 4th

Back when I was an awkward 12 year old, I loved staying up late, listening to the radio, and building adventure games in Visual Basic 5 on my very own compy. Attack of the Mutant Lawnmowers was one of these games, though I have long forgotten the ending of the game, as it crashes part-way …

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Fin ‘n’ Kit DevLog #7

Beyond all the other “hidden” changes going on, I’ve been working on cutscenes for the game. For now, we’re going to keep it simple with still images rather than something really animated. Here is the cutscene system implemented, but with WIP art: (Really, it’s just reusing the menu system to make a cutscene!)

Jeopardy for Computer Science

Sometimes, class gets quiet. Especially during review days, students usually don’t speak up on their own to ask questions. So, this semester I wrote a little Jeopardy program and used it for both of my classes. The students at the community college I’m teaching at seemed to enjoy it; I was even asked to make …

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Fin ‘n’ Kit DevLog #6

Not a lot to update with at the moment. The semester is coming to a close, so I’m grading and preparing the final exams and such, so consequently I’ve slacked off on Fin ‘n’ Kit development — It has been 12 days since the last coding session I did. And I’m just coding now because …

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Fin ‘n’ Kit DevLog #5

Today I worked on level artwork (though I’m still not done!) and updated object behaviors. It is all looking pretty spiffy! Right now everything is still, I will have to add in animations later, but the animations aren’t really necessary to have the team go ahead and work on levels. Check out this video for …

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Fin ‘n’ Kit DevLog #4

A good couple days of coding, working on the dolphin and cat physics, and adding in the level scrolling and item behaviors! Still have some work to do. Want to add better art, and fix up the behaviors.

Fin ‘n’ Kit DevLog #3

On today’s episode of “I meant to program for more than just 3 hours today (but the day isn’t over yet!)”, I worked on the Fin ‘n’ Kit level editor! I was interrupted by a phone call that ended up lasting about 45 minutes. It was my dad, who put his brother on the call …

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Fin ‘N’ Kit DevLog #2

I don’t have a lot of time to program today, since I teach class tomorrow and still would like to grade some assignments before then. Everything else I got done early today, so I snuck in some gamedev. Beginning the set up of the map editor. The original version of Fin ‘N’ Kit (originally Delfino …

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