Category: GameDev

Language Selection in Video Games

I like supporting multiple languages in my video game projects. Usually, I’m focused on English and Esperanto, since that’s what I speak, but there’s no reason other languages can’t be supported. Usually on websites, I see flags used to represent language options – as an English speaker, the flag is usually either the U.S. flag …

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Rayto: Language Fantasy Dev Log #1

What is Rayto? Now that life is beginning to calm down a bit, I’ve been working on gaining momentum with my game development again. My current project is called “Rayto: Language Fantasy”, which I’m writing with C++, SDL2, and Lua 5.2. Once I get more work done, I’ll post a video about it, but right …

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The Magic of SDL

For a while, it felt like C++ was falling behind in usefulness, when it came to indie game development. With my C++ games, I’d have to compile for Windows, Linux, and OSX (or rely on someone else to build for OSX for me), but games that could be played in a browser, or on a …

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The Problem with Video Game Character Creators

For video games where you build your own character, why does it only give you the option of “male” or “female” to choose from? The first character creator that stood out to me, honestly, was in My Sims, an adequate Wii game spin-off of The Sims. You create your character in it, but you don’t …

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Languages, Text Parsers, and Video Games

I can speak English and Esperanto. I’ve started learning a handful of other languages, though I tend to have a hard time sticking with one. Oddly, sticking with Esperanto is easy, perhaps because I already have communities I’m part of, and uses for it, while with other languages – say, Korean – I really only …

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