Category: Blog

The Magic of SDL

For a while, it felt like C++ was falling behind in usefulness, when it came to indie game development. With my C++ games, I’d have to compile for Windows, Linux, and OSX (or rely on someone else to build for OSX for me), but games that could be played in a browser, or on a …

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The Problem with Video Game Character Creators

For video games where you build your own character, why does it only give you the option of “male” or “female” to choose from? The first character creator that stood out to me, honestly, was in My Sims, an adequate Wii game spin-off of The Sims. You create your character in it, but you don’t …

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La Ido Linguo and Sharing it with Others

Esperanto has a problem with branding. Can Ido be a blank slate for introducing others to Auxiliary languages? Most people who have already heard of Esperanto, regard it with disdain, for some reason. I think part of the problem is that they see it as egotistical for one man to invent a language. Some people …

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Languages, Text Parsers, and Video Games

I can speak English and Esperanto. I’ve started learning a handful of other languages, though I tend to have a hard time sticking with one. Oddly, sticking with Esperanto is easy, perhaps because I already have communities I’m part of, and uses for it, while with other languages – say, Korean – I really only …

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Donated Books, Magazines, and Newsletters in and about Esperanto

Just this past December, I had decided to make a group on Facebook for Esperantists in Kansas and Missouri. I knew there were at least five of us in Kansas – Two in Wichita, three in Kansas City. I made it mostly as a way for us to get to know each other and keep …

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